Crafting Mobile Games That Actually Matter

We're not here to flood app stores with another clone. Our small team in Singapore focuses on creating mobile games that players genuinely want to keep on their phones.

Player-First Design
Every mechanic and feature gets tested with real players before it makes it into our games. No assumptions, just data.
Sustainable Fun
We build games that respect your time and wallet. Engagement without exploitation.
Technical Excellence
Smooth performance across devices, smart battery usage, and code that actually scales.
Our Story

Started in a Coffee Shop, Still Driven by Curiosity

Back in 2018, I was working at a large gaming studio in Singapore, watching talented developers burn out creating the same match-three variations over and over. The money was decent, but the creative satisfaction was... well, nonexistent.

One evening after a particularly frustrating meeting about monetization metrics, I sketched out a game idea on a napkin at a coffee shop near Raffles Place. Not another puzzle game or endless runner – something that actually used the unique capabilities of mobile devices in interesting ways.

That napkin sketch became our first published game, and more importantly, it proved that small teams could create experiences that players actually remembered and recommended to friends.

Today, we're still small – just four full-time developers and a network of talented freelancers we work with regularly. We've released six games that have found their audiences without massive marketing budgets, just by focusing on what makes mobile gaming special.

Early development workspace showing game prototypes and design sketches

Meet the Team Behind the Games

We're a focused group of developers who believe in making fewer, better games rather than chasing every trend.

Elena Korhonen, Lead Game Developer and Creative Director

Elena Korhonen

Lead Developer & Creative Director

Former AAA studio programmer who traded corporate meetings for creative freedom. Specializes in performance optimization and player behavior analysis.

Core Game Systems

We build robust game architectures that can evolve with player feedback. Our systems are designed for iteration, not just initial release.

Unity C# Custom Tools

Mobile Optimization

Every game runs smoothly on devices from 2019 onwards. We test extensively on mid-range Android phones, not just the latest flagships.

Performance Profiling Memory Management Battery Optimization

Backend Systems

Reliable multiplayer infrastructure and data analytics that help us understand how players actually interact with our games.

Node.js PostgreSQL AWS

Visual Design

Clean, readable interfaces that work well in various lighting conditions. We prioritize usability over flashy effects.

UI/UX Design 2D Animation Accessibility
Game development process showing prototyping and testing phases

How We Actually Build Games

Our development process isn't revolutionary – it's just focused on what matters. We prototype fast, test with real players early, and iterate based on actual usage data rather than gut feelings.

Most importantly, we don't start with monetization. We start with a core mechanic that's genuinely fun, then figure out how to sustain it as a business.

1

Concept Validation

We spend 2-3 weeks building a bare-bones playable version of new ideas. No art, minimal features – just the core mechanic that makes the game unique.

Reality check: If we can't make it fun with programmer art and basic shapes, fancy graphics won't save it later.
2

Player Testing

We test prototypes with 15-20 people who aren't our friends or family. Local gaming meetups, university students, colleagues from other companies.

What we measure: How long do they play without prompting? Do they ask questions that reveal confusion? Would they download this on their own phone?
3

Technical Foundation

Once we know the core is solid, we build the technical architecture to support it. This includes performance optimization, data collection, and the infrastructure for updates.

Key focus: The game needs to work reliably on older devices and slower internet connections. Singapore has great connectivity, but our players are global.
4

Iterative Refinement

We release early versions to small groups through beta testing platforms. Real usage data guides our decisions about features, difficulty curves, and user interface improvements.

Timeline: This phase typically takes 4-6 months, with weekly updates based on player behavior data and direct feedback.

Working on Something Interesting?

Whether you're looking for development partners, have a game concept you'd like to explore, or just want to chat about mobile gaming, we'd like to hear from you.

Get In Touch